Wesnoth logo
Wesnoth Units database

Knight of the Sun

(image)

Extremely talented warriors who come to the barracks are instead taken to the monasteries of Eltire, where they are learned the secrets of effective fighting and especially defense. After that they are accepted to the council guard and equipped with the best armor available to the Eltirean people.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.

Advances from: Knight Errant
Advances to: Guardian of the Sun
Cost: 28
HP: 58
Motus: 5
XP: 70
Ordo: 2
Alignment: diei
IDEoS Knight of the Sun
Abilities: steadfast
(image)malleus
impulsus
9 - 3
conflictio
Resistances:
ferrum20%
cuspis0%
impulsus20%
ignis15%
frigidus10%
mysticus-10%
TerraMovement CostDefensum
Aqua320%
Castellum160%
Caverna240%
Colles250%
Cotes230%
Glacialis320%
Harena230%
Impervius-0%
Montes360%
Nemus Fungorum250%
Nonterra-0%
Palus320%
Planus140%
Salum-0%
Silva250%
Viculus160%